Boring software is not dull to build, it is uneventful to operate. The thing you ship can be clever and satisfying, but running it in production should be routine: practiced rollbacks, clear ownership, and no reliance on heroics. That kind of boring is engineered, not accidental.
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Long-running branches feel productive for the developer who opens them, but the cost lands on everyone else through delayed integration, hidden assumptions, and uncertainty that surfaces right before a release. Trunk-based development is less a trend than the natural consequence of taking CI/CD seriously.
Cost-adjusted software engineering judges work by the value it creates against the full cost of building and operating it, not just whether it shipped. You can pay up front through testing, CI/CD, and clear ownership, or pay forever through incidents and rework.
Notes on what happens to software after it ships: ownership, deployment, operations, and the human layer underneath. Most architecture problems are really ownership problems.